Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: "J. Pretorius" Newsgroups: scea.yaroze.announce Subject: New Game Available! Date: Mon, 18 Jan 1999 14:30:57 -0800 Organization: @Home Network Lines: 39 Message-ID: <36A3B621.736D5DEB@home.net> NNTP-Posting-Host: cs207965-a.gvmt1.bc.wave.home.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.02 [en]C-AtHome0402 (Win95; U) Hello Everybody, The NTSC version of "Opera of Destruction" is ready for release. I haven't put up a home page on the US Yaroze site, but you can download the game from http://members.home.net/jpretori/opera.zip (see http://members.home.net/jpretori/betafx.html for some out of date screen shots) The game will also hopefully appear in the showcase section of the U.S. site shortly. Opera of Destruction is an intense 3D flight sim type game that can be best described as a mix between Defender and Skychase for the Amiga. In one player mode you have to battle through 20 worlds, destroying enemy cities while protecting your own flying city. The game also features a 2 player split screen mode where players try to demolish each others city. I've been working on the game part time for the last 8 months. It probably took about 550 hours to complete, but it was time well spent (???). I think that everybody who enjoys programming should write at least one game in their life time (but not necessarily try and sell it for $60 to poor game addicted children like some companies do!) SCEA has received some criticism lately for the state of the Yaroze program in North America. I hope this game helps improve the situation or perceived situation. I am just grateful that Sony had the insight to create the Yaroze program in the first place. Hopefully they will also create an amateur development system for the Playsation 2. I know how useful it can be browsing through source code, but I have not released the code for this game. Half way through development I started becoming frustrated that it was taking so long to complete and entered a zombie hacking state - the result being embarrassingly ugly code. But if you think that my game addresses a programming issue which you would like to know more about feel free to ask me.. James Pretorius