Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: George_Bain@bc.sympatico.ca (George Bain) Newsgroups: scea.yaroze.announce Subject: Re: tga2img Date: 8 May 1997 19:49:30 GMT Organization: SCEA Net Yaroze News Lines: 23 Message-ID: <5ktaoa$8ja1@scea> References: <335ef3c4.2132007@205.149.189.29> NNTP-Posting-Host: vanc01m01-14.bctel.ca Mime-Version: 1.0 Content-Type: Text/Plain; charset=US-ASCII X-Newsreader: WinVN 0.99.9 (Released Version) (x86 32bit) In article <335ef3c4.2132007@205.149.189.29>, mperdue@iquest.net says... > >If you downloaded the utility 'tga2img.exe' you might want to download >the new version posted on 04/24/97. This version fixes a couple of >minor bugs and adds a couple of new features. It also changes the >command line options, so if you also downloaded WalZ you'll want to >get the new version of it as well. The makefile has been changed to >work with the new version of tga2img. > >Mario Can you give more info on tga2img? I downloaded your game ( quite good ) I like your programming style because it's so much like mine..anyhow how does img files work..the defines, WW and so on. Also in the make file you have imga targets listes there..could your explain that. Latah.... George Bain