Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: mperdue@iquest.net (Mario Perdue) Newsgroups: scea.yaroze.announce Subject: Re: tga2img Date: Thu, 08 May 1997 23:34:17 GMT Organization: SCEA Net Yaroze News Lines: 20 Message-ID: <33726172.14907553@205.149.189.29> References: <335ef3c4.2132007@205.149.189.29> <5ktaoa$8ja1@scea> NNTP-Posting-Host: filter-hrtc1.nortel.net X-Newsreader: Forte Free Agent 1.1/32.230 >Can you give more info on tga2img? I downloaded your game ( quite good ) >I like your programming style because it's so much like mine..anyhow how >does img files work..the defines, WW and so on. Also in the make file you >have imga targets listes there..could your explain that. George, I'm glad you like the game. If your programming style is like mine, you're obviously a great programmer . Oh, you wanted to know about .IMG files. They're pretty straight forward. The defines give the image attributes, x & y location in the frame buffer, width and height in pixels and WW or width in words. It's actually almost a TIM file. I'm thinking about changing it over to create TIM's since there are already routines to support them. I hope that clears things up, Mario