Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Sean Kennedy Newsgroups: scea.yaroze.announce Subject: Context Switching Primitives. Date: Fri, 27 Jun 1997 15:50:21 -0400 Organization: Humber College A.A.T. Lines: 26 Message-ID: <33B41977.5B3A@admin.humberc.on.ca> Reply-To: kennedy@moe.acad.humberc.on.ca NNTP-Posting-Host: ratbert.humberc.on.ca Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01 (Macintosh; I; PPC) Hello Everyone. As Part of my master plan to take over the universe, I have gotten 75% though the implemetation of a basic task switching method EXE. Called Context.u {Metrowerks CW 1.7.4 Project} the exe developed and dl'd to the PSX will communicate vis-a-vis the serial port for ANSI conio and will show how much time the R3000 Engine in the PSX spends its time doing. The code is -O0 optimised and will illustrate the concept of "Context Switching" an isoteric term referring to the time it takes to go from one thing to another and really get something done in the first place anyway. More about that later in July. {Release date ? hmm, maybe July 20 or so, if I can get it to work like I would like to see it.} On a side note, I aquired an interesting piece of technology: A Scanning Electron Microscope. It is an old one, It is irreparably damaged, BUT it looks like a Supremely Technish thing Right out of the OLD Star Trek shows. Lotsa Dials, Pipes, Shiny Metal Bits, and Glass. I think it would make an Awesome Lamp. I'll Probably have a picture of it soon. -TTFN -sean