Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: Elliott Lee Newsgroups: scea.yaroze.announce,scea.yaroze.freetalk,scee.yaroze.beginners,scee.yaroze.freetalk.english Subject: Re: Game / Demo Competition.... Date: Mon, 06 Jul 1998 16:26:45 -0700 Organization: Cisco Systems Lines: 26 Message-ID: <35A15D35.E5068B36@jps.net> References: <6nlf6k$6102@scea> <35A10C71.E193D187@jps.net> <35A112AE.446B@cubic.com> Reply-To: tenchi@jps.net NNTP-Posting-Host: dhcp-m-62-247.cisco.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.03 [en] (Win95; U) Xref: chuka.playstation.co.uk scea.yaroze.announce:79 scea.yaroze.freetalk:800 scee.yaroze.beginners:394 scee.yaroze.freetalk.english:1359 David White wrote: > Elliott Lee wrote: > > Cool. Some notes: > > - requirements for entries. something like: > > All games and demos must: > > - be executables that can be loaded with the > > provided Yaroze utilities (e.g. SIOCONS). It > > doesn't matter what you used to create it, but > > it must be run-able for all. > > That would lock out all Macintosh developers! > > David Special arrangements can be made for Mac developers who must use the CodeWarrior suite. What I meant was that whatever you produce must be sharable with other people. For instance, you shouldn't develop something that streams data from your PC/Mac via a tool like an AR. What is the highest common denominator we have? -- Mata ne, ... ... - e! ::' tenchi@shell.jps.net ':: (Protocol) :: ACiD -/- ACS -/- pHluid -/- Yaroze -/- Nemesis :: (Tenchikun) ::. http://www.jps.net/tenchi .:: ''' '''