Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Ed Federmeyer Newsgroups: scea.yaroze.beginners Subject: Yaroze philosophy Date: Wed, 23 Apr 1997 20:07:58 -0500 Organization: (no organization) Lines: 15 Message-ID: <335EB26E.19A3@charlie.cns.iit.edu> Reply-To: fedeedw@charlie.cns.iit.edu NNTP-Posting-Host: charlie.cns.iit.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0C-GZone (Win95; I) I've been looking at the demos, and one thing that seems very common to me is that people use siocons to load data chunks (TIM, VAB, etc) into "hard coded" locations, and then use #define VAB_ADDR 0x8011000 type definitions to let the run-time code know where they are. Wouldn't it be easier to include a big array in the code, (ie, convert the binary datafile into a big, "C" array, like using tga2img.exe) with the appropriate size, and then just refer to &array[0] (or just "array" of course) in the code, and let the linker figure out where it should go? I'm not sure if I'm missing the benefit of the multiple load method. Ed Federmeyer