Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Mikel Negugogor Newsgroups: scea.yaroze.beginners Subject: Re: Direct Hardware Access? Date: Sun, 02 Nov 1997 21:50:46 -0700 Organization: Ecks - Meeshun Lines: 30 Message-ID: <345D57C1.2961@xmission.com> References: <345B83BB.404E@xmission.com> <01bce7b8$3712a9e0$6ebf43ce@wkwerner> <345CE265.1F51@xmission.com> <345D1E88.ABD@peace.co.nz> Reply-To: hs@xmission.com NNTP-Posting-Host: dissent.users.xmission.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01 (Win95; I) > > Well, same here, but I guess their reasoning is that if they released > the information two things would happen: > We'd all write dodgy non standard code which won't run on > future versions of the Playstation (or Playstation BIOS). > They would get inundated with questions, and they haven't exactly > got heaps of time to answer. > > -- > ==PEACE COMPUTERS > ==James.Russell@peace.co.nz - 64(9)3730400 -Fax 64(9)3730401 > > The penalty for bigamy is having two mothers-in-law. I would love to hear sony's reasoning behind holding back the information.. I mean, If you read the FAQ on the non-members page, it clearly asks the question, can I write my own engine, or must I use one supplied by sony, the answer stated is "Net Yaroze members are encouraged to design and share their work with other Net Yaroze members including engines, graphics, simple/complex routines,programming structures, etc." Maybe someone at sony could explain this to me clearly? Mikel Negugogor hs@xmission.com