Path: chuka.playstation.co.uk!chuka.playstation.co.uk!chuka.playstation.co.uk!not-for-mail From: Paul_Holman@Playstation.sony.com Newsgroups: scea.yaroze.beginners Subject: Re: Direct Hardware Access? Date: 5 Nov 1997 09:22:31 -0000 Organization: Sony Computer Entertainment Europe - 119.SS5 Lines: 44 Sender: news@chuka.playstation.co.uk Message-ID: <63pdsn$e1o1@emeka.playstation.co.uk> Reply-To: Paul_Holman@Playstation.sony.com NNTP-Posting-Host: emeka.playstation.co.uk From: Paul_Holman@Playstation.sony.com To: news@playstation.co.uk FYI. Sony in general dosn't provide low level information on any of the hardware, to either Yaroze or Professional developers. The only exception has been programming info for the GTE (which was provided around a year ago). but libps Gs* functions are generally written in R3000 assembler with optimized calls to the GTE anyway.... You can of course write in assembler -but its worth doing a few benchmarks - you may be surprised at how good C compilers are these days ! Paul From: "Wayne K. Werner" Newsgroups: scea.yaroze.beginners Subject: Re: Direct Hardware Access? Mikel wrote: > has still been able to take advantage of the GPU, and the GTE? > I'm also curious, as to whether or not sony has released a FAQ on the > yaroze hardware, so I could possibly write my own low-level functions? Mikel, We've been down this thread in the newsgroups before... Sony says no. Direct access is for the Professional Developers. Yaroze is a hobbyist console and the NY library is the supplied interface to the hardware. I know, I know, I would like access to the hardware info myself, but I get the feeling that Sony isn't going to budge on this issue. Wayne K. Werner wkwerner@con2.com