Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Ed Federmeyer Newsgroups: scea.yaroze.beginners Subject: Re: errr GsBG anyone? Date: Thu, 20 Nov 1997 19:20:51 -0600 Organization: (no organization) Lines: 24 Message-ID: <3474E1F3.7543@charlie.cns.iit.edu> References: <347139B5.446B9B3D@whc.net> <3471af40.2351567@205.149.189.29> Reply-To: fedeedw@charlie.cns.iit.edu NNTP-Posting-Host: charlie.cns.iit.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0C-GZone (Win95; I) Mario Perdue wrote: > You're right, Yaroze does not support the full GsSortBG() function. > All we have is GsSortFixBg16(), which has some limitations (listed in > the docs.) I was trying to create the functionality of GsBG using several smaller GsSPRITEs, tiled together. Works great exceprt for one thing: I can't seem to make my background "clip" properly. I've tried all the GsSetClip() type functions (my manual isn't handy right now), and they all seem to clip *everything* or *nothing*. What I want, is to set the clipping window, do my "GsSortSprite()" calls to get my background sprites on the screen drawn (clipped smaller then the screen), then return the clipping window back to the default full screen so I can put more stuff on the screen, like a border around the tiled background. The only way clipping seems to work is if it is on when you do your GsDrawOT() call, then *everything* gets clipped. Is there a way to set the clipping window so it only takes effect during the "Sort" phase? EdF