Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Mike Fulton Newsgroups: scea.yaroze.beginners Subject: Re: ResetGraph Date: Wed, 17 Dec 1997 11:39:05 -0800 Organization: Sony Computer Entertainment America Lines: 22 Message-ID: <34982A59.3C2A@playstation.sony.com> References: <01bca7ce$498fe580$09af35c6@islandnet.com.islandnet.com> Reply-To: mfulton@playstation.sony.com NNTP-Posting-Host: 206.41.6.40 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (Win95; I) Chris Blackwell wrote: > > This is a pretty dumb question, but I was noticing that in every single > tutorial that calls ResetGraph, the value 3 is passed in. However, the docs > state that the valid inputs are 0 (all reset) and 1 (cancel drawing). What > the heck is 3? > > -Chris B ResetGraph(3) is essentially the same as ResetGraph(0) except that the current screen mode is maintained and the screen is not cleared. Mike Fulton @ SCEA P.S. Sorry it's been so long, but the developer support engineers here at SCEA don't really monitor these newsgroups on a full-time basis. When we have a little free time we may look at some questions and maybe even post a few messages ourselves, but there's no rhyme or reason to the process.