Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: mperdue@l4software.com (Mario Perdue) Newsgroups: scea.yaroze.beginners Subject: Re: ResetGraph Date: Wed, 17 Dec 1997 22:02:36 GMT Organization: L4 Software Lines: 32 Message-ID: <34984bac.19849930@205.149.189.29> References: <01bca7ce$498fe580$09af35c6@islandnet.com.islandnet.com> <34982A59.3C2A@playstation.sony.com> NNTP-Posting-Host: firewall.hrtc.net X-Newsreader: Forte Free Agent 1.11/32.235 Thanks for clearing that one up Mike. I've enquired about it a few times but I never got an answer. It's nice to know it's not just a typo. Mario On Wed, 17 Dec 1997 11:39:05 -0800, Mike Fulton wrote: >Chris Blackwell wrote: >> >> This is a pretty dumb question, but I was noticing that in every single >> tutorial that calls ResetGraph, the value 3 is passed in. However, the docs >> state that the valid inputs are 0 (all reset) and 1 (cancel drawing). What >> the heck is 3? >> >> -Chris B > > >ResetGraph(3) is essentially the same as ResetGraph(0) except that the >current screen mode is maintained and the screen is not cleared. > > > >Mike Fulton @ SCEA > >P.S. Sorry it's been so long, but the developer support engineers here >at SCEA don't really monitor these newsgroups on a full-time basis. >When we have a little free time we may look at some questions and maybe >even post a few messages ourselves, but there's no rhyme or reason to >the process.