Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Jack Copper Newsgroups: scea.yaroze.beginners Subject: Re: Need info on using pads Date: Fri, 09 May 1997 07:27:29 -0400 Organization: ArcanaTech Lines: 15 Message-ID: <33730A21.BE3@earthlink.net> References: <337234B6.6297@vicon.net> Reply-To: impmeister@earthlink.net NNTP-Posting-Host: 1Cust21.Max6.Cleveland.OH.MS.UU.NET Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01 (Win95; U) Manifered H. Wolfe, II wrote: > > Do I need to link pad.h when I compile my code? I didn't think so, but > maybe I do. Thanks for any help. > > -Manny > lobo@vicon.net Yes, you do need to #include "pad.h" - it has the bit field definitions you need to meaningfully access the value returned from PadRead(). Make sure the file itself is either in your working directory (the place where your main source file is) or in your compiler's include path. Jack Copper