Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Scott Cartier Newsgroups: scea.yaroze.beginners Subject: Re: My first yaroze project. Date: Sat, 31 Jan 1998 12:54:59 -0800 Organization: SCEA News Server Lines: 27 Message-ID: <34D38FA3.4F40@concentric.net> References: <34d20840.239234@news.scea.sony.com> Reply-To: dsyaroze@concentric.net NNTP-Posting-Host: ts006d47.cup-ca.concentric.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0C-GZone (Win95; I) > Hello all! Well the time has come for me to start a project and I have > a few questions (go figure) :) What I am planning to do is a 2D Side > Scroller (Everyone has told me that this is the eaisest game to start > out with) now I have alot of friends who want to help but how does > that work if they dont have a yaroze?? But also if you could post > anything I should look into to help me along that would be great!!! (mailed and posted) Mike, If your friends are programmers then you're out of luck. Well I suppose you could all program separately (since you can just copy the GNU compiler to their computers), but once it came time to run and debug you'd have to all use your Yaroze. If they are artists or musicians then it's easier. Just have them draw/compose something that can be converted to the Yaroze format. For instance, save pictures as BMPs which can be converted to TIMs. Or create WAVs to make into VAG/VAB files. Similarly MIDI becomes SEQ on the Yaroze. As for demos, there's lots of stuff on the member sites. Spend a few hours surfing and you should find lots of helpful stuff. Good luck! Scott