Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: mperdue@iquest.net (Mario Perdue) Newsgroups: scea.yaroze.beginners Subject: Re: Need info on using pads Date: Fri, 09 May 1997 13:56:37 GMT Organization: SCEA Net Yaroze News Lines: 22 Message-ID: <33732c75.2187559@205.149.189.29> References: <337234B6.6297@vicon.net> <33730A21.BE3@earthlink.net> NNTP-Posting-Host: filter-hrtc1.nortel.net X-Newsreader: Forte Free Agent 1.1/32.230 >Manifered H. Wolfe, II wrote: >> >> Do I need to link pad.h when I compile my code? I didn't think so, but >> maybe I do. Thanks for any help. >> >> -Manny >> lobo@vicon.net > >Yes, you do need to #include "pad.h" - it has the bit field definitions >you need to meaningfully access the value returned from PadRead(). > >Make sure the file itself is either in your working directory (the place >where your main source file is) or in your compiler's include path. > >Jack Copper Sorry Manny. Your message must have been one of the ones lost recently; this is the first I've seen it. Jack's right, you need to include "pad.h" if you intend to access the controller. Mario