Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: "Brian A. Lee" Newsgroups: scea.yaroze.beginners Subject: VRAM location Date: Mon, 13 Apr 1998 10:07:19 -0700 Organization: SCEA News Server Lines: 14 Message-ID: <35324647.6CCE0380@mindspring.com> NNTP-Posting-Host: user-38lcmk8.dialup.mindspring.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.03 [en] (Win95; I) hi everybody. here's a question for you. the books say in the description for the GetTPage function that "the texture page address is limited to multiples of 64 in the x direction and multiples of 256 in the y direction". does this mean that when i load my images into VRAM that i better make sure that the top left corner of the image in VRAM X % 64=0 and Y % 256 = 0? thanks for clearing this up for me. -brian a lee