Path: chuka.playstation.co.uk!news From: "SCEE" Newsgroups: scea.yaroze.beginners Subject: Re: VRAM location Date: Wed, 15 Apr 1998 09:27:02 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 27 Message-ID: <6h1qt6$g1s9@chuka.playstation.co.uk> References: <35324647.6CCE0380@mindspring.com> NNTP-Posting-Host: 194.203.13.10 X-Newsreader: Microsoft Outlook Express 4.71.1712.3 X-MimeOLE: Produced By Microsoft MimeOLE V4.71.1712.3 If you want to show large images ( 256 wide ) then you will need to load them on 64 pixel boundaries, or you wont be able to draw them using single sprites... ( This is especially true for 4 bit images, 8 bit and 16 bit TPAGEs have multiple redundencies ( TPAGE 4 u0 is TPAGE 3 u64 etc etc ) ) Colin. Brian A. Lee wrote in message <35324647.6CCE0380@mindspring.com>... >hi everybody. here's a question for you. the books say in the >description for the GetTPage function that "the texture page address is >limited to multiples of 64 in the x direction and multiples of 256 in >the y direction". > >does this mean that when i load my images into VRAM that i better make >sure that the top left corner of the image in VRAM X % 64=0 and Y % 256 >= 0? > >thanks for clearing this up for me. > >-brian a lee > >