Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Scott Cartier Newsgroups: scea.yaroze.beginners Subject: Re: transparent background Date: Sat, 18 Apr 1998 11:59:52 -0700 Organization: SCEA News Server Lines: 20 Message-ID: <3538F828.658C@concentric.net> References: <3538E855.DA439822@mindspring.com> Reply-To: dsyaroze@concentric.net NNTP-Posting-Host: ts030d22.sto-ca.concentric.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0C-GZone (Win95; I) Brian, You'll need to make the background color black. Then when you convert it to TIM format using Tim Util just select the "Transparent for black" check box. If your actual sprite has black in it (that you don't want to be transparent) then I would suggest changing that part to a dark gray instead. That way it won't confuse Tim Util during conversion. Hope that helps Scott > i'm finally making good progress, but there is one thing that i can't > solve. how do i make a sprite's background color transparent? > > thanks for the help, > -b