Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: Craig Venz Newsgroups: scea.yaroze.beginners Subject: Re: TIM wont display... Date: Thu, 23 Jul 1998 13:40:06 -0400 Organization: SCEA News Server Lines: 31 Message-ID: <35B77576.C673EB97@cobite.com> References: <3576AF13.CD9D11C8@cobite.com> <3576C9F2.BD90C96A@netmagic.net> NNTP-Posting-Host: snew.cobite.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.5b1 [en] (X11; I; Linux 2.0.33 i586) X-Accept-Language: en Elliott Lee wrote: > > There are 2 possible problems with what you have: > > - your image is 400x300. The maximum TIM size is > 256x256, no matter what the pixel depth is. So > you'd have to break up your TIM into 4 separate > sprites. > > - you may have a problem with your sprite loading > routine. I can't be sure 'cuz I don't have my > Yaroze at work :P Try the attached sprite > loader that I use. Easy to set up and it has > been tested to work. :) > Well after all this time of frustration (2 months???) I finally figured this one out. Hadnt set the r,g, and b values for brightness in GsSPRITE so I got a black square cuz the brightness factor was set to zero. And I call myself a professional programmer??? Someone shoot me please... At least I'm happy this thing finally works and I can try and do something a little more complicated. Btw thanks Elliott way back when for tryin to help, gave me the inspiration to start doing a convenience lib for myself in the same style as yours. Craig, feeling like an utter smeghead.