Path: chuka.playstation.co.uk!scea!pro1-145.barrie.connex.net!user From: skennedy@bconnex.net (Sean Kennedy) Newsgroups: scea.yaroze.beginners Subject: Re: TIM wont display... Date: Wed, 16 Sep 1998 23:24:22 -0500 Organization: Wooden Tulip Ltd. Lines: 34 Message-ID: References: <3576AF13.CD9D11C8@cobite.com> <3576C9F2.BD90C96A@netmagic.net> <35B77576.C673EB97@cobite.com> NNTP-Posting-Host: pro1-145.barrie.connex.net > Elliott Lee wrote: > > > > There are 2 possible problems with what you have: > > > > - your image is 400x300. The maximum TIM size is > > 256x256, no matter what the pixel depth is. So > > you'd have to break up your TIM into 4 separate > > sprites. > > > > - you may have a problem with your sprite loading > > routine. I can't be sure 'cuz I don't have my > > Yaroze at work :P Try the attached sprite > > loader that I use. Easy to set up and it has > > been tested to work. :) > > > Well after all this time of frustration (2 months???) I finally figured > this one out. Hadnt set the r,g, and b values for brightness in GsSPRITE > so I got a black square cuz the brightness factor was set to zero. > And I call myself a professional programmer??? Someone shoot me > please... > At least I'm happy this thing finally works and I can try and do > something a little more complicated. > Btw thanks Elliott way back when for tryin to help, gave me the > inspiration to start doing a convenience lib for myself in the same > style as yours. > Craig, feeling like an utter smeghead. Thats OK my first time I tried my image I did the same thing. Too bad I was Busy since June and I didn't see your post. I could have made a bit of a mention. -sorry My Best saying: "Tomorrow I'll Sharpen the Crayons..."