Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: Gary Kroll Newsgroups: scea.yaroze.beginners Subject: Setting transparency in TimUtil Date: Sun, 04 Apr 1999 21:23:07 -0400 Organization: SCEA News Server Lines: 10 Message-ID: <3708107B.BDED2966@mediaone.net> NNTP-Posting-Host: garykroll.ne.mediaone.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.51 [en] (Win95; I) X-Accept-Language: en I finally managed to successfully create a bitmap file and then display it on the screen as a sprite. My problem is that I can't seem to get any pixels to display (or actually NOT display) as transparent. As far as I understand it, all I have to do to make a pixel transparent is to make it pure black in the bitmap and then check the "Transparent for black" box in the TimUtil program. I do set the bit depth to 4. I've noticed that if I check the "Transparent for black" box, save, and then reload, the box is unchecked. What am I missing? Any help would be appreciated. Thanks.