Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: Scott Cartier Newsgroups: scea.yaroze.beginners Subject: Re: Setting transparency in TimUtil Date: Mon, 05 Apr 1999 10:10:20 -0700 Organization: SCEA News Server Lines: 25 Message-ID: <3708EE7C.7FFC2182@vmlabs.com> References: <3708107B.BDED2966@mediaone.net> NNTP-Posting-Host: vmlabs32.vmlabs.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.5 [en] (Win98; U) X-Accept-Language: en > I finally managed to successfully create a bitmap file and then display > it on the screen as a sprite. My problem is that I can't seem to get > any pixels to display (or actually NOT display) as transparent. As far > as I understand it, all I have to do to make a pixel transparent is to > make it pure black in the bitmap and then check the "Transparent for > black" box in the TimUtil program. I do set the bit depth to 4. The meaning of that bit is reversed for pure black (RGB=0,0,0). So you actually don't want it set. Kind of strange I know. If you have other, non-black, colors which you want transparent you also need to set the appropriate bits in the "attributes" field of your sprite. > I've noticed that if I check the "Transparent for black" box, save, > and then reload, the box is unchecked. What am I missing? This merely has to do with your preferences. Every time you load an image it takes the values in the various boxes from the preferences. Go up to (I think) "File" and then "Preferences" to view/change them. Good luck! Scott