Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: "Ed Federmeyer" Newsgroups: scea.yaroze.beginners Subject: Re: 3d view Date: Wed, 14 Apr 1999 18:15:17 -0500 Organization: Ed Federmeyer Lines: 25 Message-ID: <7f37bd$dno2@scea> References: <7f099h$j3@scea> NNTP-Posting-Host: charlie.cns.iit.edu X-Newsreader: Microsoft Outlook Express 4.72.3110.1 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Owes Beck wrote in message <7f099h$j3@scea>... >hi, > im trying to get a good overhead view for a 3d game im making, >im using GsRVIEW2 but i just cant seem to set the camera so its a "birds >eye" view of the world... anyone have any suggestions on what to set the >vpx, vpy, vpz, vrx............. members to? > >open to suggestions!!! I usually put some temporary code in the game so that instead of controlling the player, the control pad controls the viewpoint and refpoint. I also have it "print" the current "vpx, vpy, etc" values on the screen. Then, I use the control pad to set the camera up the way I like it, write down the values, and make those the default values. I usually leave the camera control code in (just commented out) so that if stuff changes later in the game, I can readjust the camera easily. Good Luck, EdF