Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: "Owes Beck" Newsgroups: scea.yaroze.beginners Subject: Re: 3d view Date: Thu, 15 Apr 1999 09:29:54 -0400 Organization: THE MASTERMINDS Lines: 37 Message-ID: <7f4pkv$dno3@scea> References: <7f099h$j3@scea> <7f37bd$dno2@scea> Reply-To: "Owes Beck" NNTP-Posting-Host: resnet193-123.resnet.buffalo.edu X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 Ed Federmeyer wrote in message news:7f37bd$dno2@scea... > Owes Beck wrote in message <7f099h$j3@scea>... > >hi, > > im trying to get a good overhead view for a 3d game im making, > >im using GsRVIEW2 but i just cant seem to set the camera so its a "birds > >eye" view of the world... anyone have any suggestions on what to set the > >vpx, vpy, vpz, vrx............. members to? > > > >open to suggestions!!! > > > I usually put some temporary code in the game so that instead of > controlling the player, the control pad controls the viewpoint and > refpoint. I also have it "print" the current "vpx, vpy, etc" values > on the screen. Then, I use the control pad to set the camera up > the way I like it, write down the values, and make those the > default values. > > I usually leave the camera control code in (just commented out) > so that if stuff changes later in the game, I can readjust the > camera easily. > > Good Luck, > EdF > > yeh thats actually what im trying now but for some reason i cant get a good "birds eye" view, it seems that when i finally have a desent camera shot, i move my 3d object to the corners of the screen and it gets all warped??? (i have no idea why)