Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: "Ed Federmeyer" Newsgroups: scea.yaroze.beginners Subject: Re: 3d view Date: Sun, 18 Apr 1999 12:49:35 -0500 Organization: Ed Federmeyer Lines: 50 Message-ID: <7fd5nb$3qq1@scea> References: <7f099h$j3@scea> <7f37bd$dno2@scea> <7f4pkv$dno3@scea> NNTP-Posting-Host: charlie.cns.iit.edu X-Newsreader: Microsoft Outlook Express 4.72.3110.1 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Owes Beck wrote in message <7f4pkv$dno3@scea>... > >Ed Federmeyer wrote in message >news:7f37bd$dno2@scea... >> Owes Beck wrote in message <7f099h$j3@scea>... >> >hi, >> > im trying to get a good overhead view for a 3d game im making, >> >im using GsRVIEW2 but i just cant seem to set the camera so its a "birds >> >eye" view of the world... anyone have any suggestions on what to set the >> >vpx, vpy, vpz, vrx............. members to? >> > >> >open to suggestions!!! >> >> >> I usually put some temporary code in the game so that instead of >> controlling the player, the control pad controls the viewpoint and >> refpoint. I also have it "print" the current "vpx, vpy, etc" values >> on the screen. Then, I use the control pad to set the camera up >> the way I like it, write down the values, and make those the >> default values. >> >> I usually leave the camera control code in (just commented out) >> so that if stuff changes later in the game, I can readjust the >> camera easily. >> >> Good Luck, >> EdF >> >>yeh thats actually what im trying now but for some reason i cant get a good >"birds eye" view, it seems that when i finally have a desent camera shot, i >move my 3d object to the corners of the screen and it gets all warped??? (i >have no idea why) Hmmm, have you tried different settings for the "SetProjection()" function also? Between moving the actual viewpoint and tweaking the projection distance, (a back-and-forth kind of process, you'll see when you start messing with it) you should be able to get a nice view that looks close enough to your target without a huge amount of that "fishbowl" distortion at the edges of the screen. EdF