Path: chuka.playstation.co.uk!news From: Jo180@mdx.ac.uk (John Owens) Newsgroups: scea.yaroze.beginners Subject: 3D studio files Date: Wed, 06 Oct 1999 14:19:58 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 19 Message-ID: <37fb58ea.177347542@news.playstation.co.uk> Reply-To: Jo180@mdx.ac.uk NNTP-Posting-Host: dyn025-104.mdx.ac.uk X-Newsreader: Forte Free Agent 1.11/32.235 I am a beginner to the Yaroze but I have come from an Opengl background so I have a few questions. 1. Are you forced to use TMD files or can you use .3ds files instead and write your own reader and viewer, this goes for using other image formats as well instead of TIMs. 2. On this same point does the full playstion development kit have this restriction. 3. I see that the yaroze doesn't have a FPU and it has to do all floating point calculations in software so when it comes to matrix and vector functions do people use fixed point maths or do they use floating point and let the library take care of the conversion as I see that the library has Vector and matrix funcs. Thanks for any help you can be