Path: chuka.playstation.co.uk!scea!wal From: wal@blarg.net (wayne a. lee) Newsgroups: scea.yaroze.beginners Subject: Re: Ordering Tables Date: Fri, 30 May 1997 00:49:52 -0700 Organization: SCEA Net Yaroze News Lines: 12 Message-ID: References: <01bc624e$1366b300$4da1cdcd@default> <338dd515.4460142@news.scea.sony.com> <338eec08.46773468@205.149.189.29> NNTP-Posting-Host: ppp024-sf5.sirius.com Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 8bit X-Newsreader: Yet Another NewsWatcher 2.4.0 > I've been told that a basic rule of thumb for packet size is the > maximum number of objects to be drawn times twenty-four (MAX_OBJ*24). Do rotated sprites count as more than one primitive/object in this equation? I had a simple test program that worked fine using a packet array of size (1 * 24) for a single non-rotated, non-scaled sprite, but I had to increase the packet array size for it to work with a scaled and rotated sprite. I didn't bother trying to find out what the minimum working size was... I used (1 * 8 * 24) to be on the safe side and it worked. -- wayne a. lee