Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: mperdue@iquest.net (Mario Perdue) Newsgroups: scea.yaroze.beginners Subject: Re: Ordering Tables Date: Sat, 31 May 1997 03:03:09 GMT Organization: SCEA Net Yaroze News Lines: 15 Message-ID: <338f949b.460911@205.149.189.29> References: <01bc624e$1366b300$4da1cdcd@default> <338dd515.4460142@news.scea.sony.com> <338eec08.46773468@205.149.189.29> NNTP-Posting-Host: filter-hrtc1.nortel.net X-Newsreader: Forte Free Agent 1.1/32.230 On Fri, 30 May 1997 00:49:52 -0700, wal@blarg.net (wayne a. lee) wrote: >Do rotated sprites count as more than one primitive/object in this >equation? I had a simple test program that worked fine using a packet array >of size (1 * 24) for a single non-rotated, non-scaled sprite, but I had to >increase the packet array size for it to work with a scaled and rotated >sprite. I didn't bother trying to find out what the minimum working size >was... I used (1 * 8 * 24) to be on the safe side and it worked. It appears that they do. I had a similar problem with one of my programs. You just have to throw in a little fudge factor now and then. Mario