Path: chuka.playstation.co.uk!news From: Ira Rainey Newsgroups: scea.yaroze.beginners Subject: Re: Sprite Display problems Date: Sat, 07 Jun 1997 11:41:45 +0100 Organization: shadow developments Lines: 23 Message-ID: <33993AE7.5D8C@netcomuk.co.uk> References: <3398D47A.77F3@gold.tc.umn.edu> NNTP-Posting-Host: dialup-07-52.netcomuk.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (Macintosh; I; PPC) Pepper Miller wrote: > > I'm having a problem getting my sprites to display properly, actually, pretty much > getting them to display at all. I've been looking at the 'check' program, the '2D' > sample program off the web, and a program off of, I believe Ira's web page. I believe > I've followed the examples well (and tried a million other ways of doing things) but the > only thing I can get to happen is that I get a colored box where my sprite should be. Have you set the frame buffer positions in your TIM files? Or are you using my TIM files? It sounds to me like the sprite data isn't in the frame buffer where you think it is/should be. > I'm compiling in Code Warrior (i don't *THINK* that's the problem) and I'm downloading > the data file and executable in DOS. I tried to compile Ira's 'sprite.c' program and > run it, but I get the same problem. I've searched the doc's and news groups and I > can't seem to figure anything out. Does anybody have any idea what I should try next? I use CW on my Mac and it's very unlikely that's the problem. Ira. -- "Never take life too seriously, 'cause you know you're not getting out of it alive." - Bugs Bunny