Path: chuka.playstation.co.uk!news From: Ira Rainey Newsgroups: scea.yaroze.beginners Subject: Re: Sprite Display problems Date: Sat, 07 Jun 1997 22:42:34 +0100 Organization: shadow developments Lines: 27 Message-ID: <3399D5C9.461A@netcomuk.co.uk> References: <3398D47A.77F3@gold.tc.umn.edu> <3398d5cb.46088567@205.149.189.29> <3398F8CB.24D2@gold.tc.umn.edu> <33997b8e.370186@205.149.189.29> <3399C6D9.5E30@gold.tc.umn.edu> NNTP-Posting-Host: dialup-13-07.netcomuk.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (Macintosh; I; PPC) Pepper Miller wrote: > > Here's the latest version of my code, I think the format is off, Code Warrior doesn't > exactly like you to get your code out of their program. (forgive me if there was a > better way to put my code up, I generally stay away from the Web) > > #define SPRITE_LOCAL 0x80090000 I figure this is probably your problem. CodeWarrior as default sets the executable program start area as 0x80090000, so by loading your sprite here, it is overwritten by the program. Try setting your sprite to load at say, 0x80100000, and then load your sprite and then try to run the app. If you want to change the default program area, goto the edit menu, select project setting, and you can change the program area from here. I put money on this will work. Ira -- "Never take life too seriously, 'cause you know you're not getting out of it alive." - Bugs Bunny