Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: mperdue@iquest.net (Mario Perdue) Newsgroups: scea.yaroze.beginners Subject: Re: Sprite Display problems Date: Sun, 08 Jun 1997 15:01:30 GMT Organization: SCEA Net Yaroze News Lines: 19 Message-ID: <339ac7de.2064481@205.149.189.29> References: <3398D47A.77F3@gold.tc.umn.edu> <3398d5cb.46088567@205.149.189.29> <3398F8CB.24D2@gold.tc.umn.edu> <33997b8e.370186@205.149.189.29> <3399C6D9.5E30@gold.tc.umn.edu> NNTP-Posting-Host: hrtc.firewall.nortel.net X-Newsreader: Forte Free Agent 1.1/32.230 Peper, I had a chance to look at your code this morning so I built a small TIM file with an Origin at 320,0 and gave it a shot. When I sent it to the Yaroze system and ran it, the program exited immediately. I looked at the code a bit closer and added a line to initialize the variable pad just before the while loop: pad = 0; while(!(pad & PADstart)) { ... } That stopped the program from falling through and exiting. Everything else worked fine after that. Mario