Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: djinn666 Newsgroups: scea.yaroze.beginners Subject: sprite display problems Date: Sat, 07 Jun 1997 05:38:07 -0400 Organization: SCEA Net Yaroze News Lines: 19 Message-ID: <33992BFF.F55@concentric.net> Reply-To: djinn666@concentric.net NNTP-Posting-Host: ts001d10.tar-ny.concentric.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0C (Win95; I) hi pepper, i had the same problem you did when i first looked at ira's great work. it seemed that when i ran the main program it overwrites the tim file because there in the same memory location. 1) go into the main source and change the constant timadd to 0x80190000 2) when you dload your tim in siocons use this same address. you will also need to include a "pad.h" file from another demo to compile it right. ira set her video mode in pal. you should change it to ntsc to get color. tell me if your still getting problems. it's actually the document that really got me started on the yaroze -Djinn