Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: mperdue@iquest.net (Mario Perdue) Newsgroups: scea.yaroze.beginners Subject: Re: Animation? Date: Sat, 12 Jul 1997 16:09:49 GMT Organization: SCEA Net Yaroze News Lines: 23 Message-ID: <33c7ab9c.2705935@205.149.189.29> References: <33C71834.40B5@earthlink.net> NNTP-Posting-Host: firewall.hrtc.net X-Newsreader: Forte Free Agent 1.1/32.230 Linda, Actually you load the image into the frame buffer and then create a GsSPRITE that points to it. Then all you need to do is move and redraw the sprite for each frame. There are several good examples of this in the download area. I'd suggest that you start with 2D.ZIP in the SCEE area and go from there. Mario On Fri, 11 Jul 1997 22:37:57 -0700, "Linda J. Hodge" wrote: >So Ive been thinking maybe this is the theory behind animation: > >LoadImage() //projects image on screen >StoreImage()//store rectangle with image on it in buffer >MoveImage()//asumming your using the same background >LoadImage()// loop through > >This is probably totally wrong but if you could show me how that would >be greatly appreciated.