Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: sumner@metrowerks.com (Joel Sumner) Newsgroups: scea.yaroze.beginners,scea.yaroze.programming.codewarrior Subject: Re: Ira's Sprite stuff Date: Tue, 22 Jul 1997 17:37:40 -0500 Organization: Metrowerks Lines: 33 Message-ID: References: <33D475B4.2B15@hubcap.clemson.edu> NNTP-Posting-Host: 198.214.227.194 X-Newsreader: Anawave Gravity v1.10 Xref: chuka.playstation.co.uk scea.yaroze.beginners:83 scea.yaroze.programming.codewarrior:136 Hi Michael, Since you have CodeWarrior, I'd recommend reading the "Targeting PlayStation OS.pdf" file inside the CodeWarrior documentation\embedded[doc] folder. It has three tutorials on connecting your Net Yaroze to your PC, building the examples files, and running them in the debugger. The Metrowerks support staff monitors these newsgroups so feel free to ask any questions that you may have. Either our support staff or the other people reading scea.yaroze.programming.codewarrior can answer your questions. In article <33D475B4.2B15@hubcap.clemson.edu>, mclee@hubcap.clemson.edu says... > First Day... > How do I compile your stuff? > All of it has wierd stuff in it like... > ny.pxe > download.sio > and no make file or auto type file to upload. > What am i doing wrong? > I have a pc, and code warrior if needed. > there is no make file. > the sprite.c appears to have junk at the beginning and the end of > the file. > this is not looking good > 1st day and I can't even compile people's code. > -- ------------------------- PlayStation Debugger Dude Metrowerks