Path: chuka.playstation.co.uk!!user From: "Ira Rainey" Newsgroups: scea.yaroze.beginners Subject: Re: Ira's Sprite stuff Date: Sat, 02 Aug 1997 11:15:21 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 35 Message-ID: <5rv0rh$oj1@chuka.playstation.co.uk> References: <33D475B4.2B15@hubcap.clemson.edu> NNTP-Posting-Host: dialup-03-42.netcomuk.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Newsreader: Microsoft Internet Mail & News for Macintosh - 3.0 I just noticed your message - I've been on holiday for the past week or so. The junk, I believe, is IDE formatting information left behind by CW. I only use CW because I have a PowerMac and basically I have no choice. The download.sio file is actually a batch file, I guess for your PC you'll need to change the extension to .bat to use it. The file NY.pxe is the CW generated playstation executable. Keep at it, I know it seems complicated at first, but it'll soon become clear - it took me about two weeks to make any sense of anything. Ira ---------- > From: "Michael C. Lee, Jr." > Newsgroups: scea.yaroze.beginners > Subject: Ira's Sprite stuff > Date: Tue, 22 Jul 1997 01:56:20 -0700 > >First Day... >How do I compile your stuff? >All of it has wierd stuff in it like... >ny.pxe >download.sio >and no make file or auto type file to upload. >What am i doing wrong? >I have a pc, and code warrior if needed. >there is no make file. >the sprite.c appears to have junk at the beginning and the end of >the file. >this is not looking good >1st day and I can't even compile people's code.