Path: chuka.playstation.co.uk!chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: "Wayne K. Werner" Newsgroups: scea.yaroze.beginners Subject: Re: Trying the NY demos... Date: 19 Sep 1997 04:32:45 GMT Organization: WermX Software Lines: 33 Message-ID: <01bcc4b4$d53f8b00$71bf43ce@wkwerner> References: <34216d5b.21034315@news.scea.sony.com> NNTP-Posting-Host: port13.con2.com X-Newsreader: Microsoft Internet News 4.70.1161 Jeffrey Siegel wrote: > I've downloaded a few of the demos from Sony's site and converted them > into Code Warrior projects (and cleaning up a couple of lines that > needed it - minor stuff). Then I use the debugger to try them and > always get the same thing...the .PSE is downloaded fine and I can step > through the source - when I run the program the screen on the NY goes > black and nothing happens at all...its the same with the three samples > I downloaded...I'm puzzled. I've compiled, edited, and messed with > the samples that came with the hardware without problem. What am I > doing wrong with the stuff from the web site? > > Thanks! Sounds to me like you haven't downloaded the data files into memory. Check out the locations to download to in the batch execution file (usually called Auto, or perhaps batch, or something with an sio extension.) Sometimes you need to modify the start address for the program (see the target options) to match what the writer of the program did (check out the original makefile.) You can usually modify the original batch file to do all of the dirty work without too much effort. A batch file that just sets up the data without running the program is usually useful. The program can then be run directly from the debugger or pscomm utility without reloading the data on subsequent runs. Hope this helps! -- Wayne K. Werner wkwerner@con2.com