Path: chuka.playstation.co.uk!news From: Robert Swan Newsgroups: scea.yaroze.freetalk Subject: Re: NTSC/PAL start-up convention? Date: Fri, 25 Sep 1998 08:43:01 +0100 Organization: I wish! Lines: 29 Message-ID: <360B4985.F2D@mdx.ac.uk> References: <3607F5AA.60709B48@shell.jps.net> <6uf0vb$1mg12@scea> NNTP-Posting-Host: nova.mdx.ac.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01 (X11; I; SunOS 5.5 sun4u) I try to stick to [select+start] to quit from any point in the game (no matter how messily) as a matter of habit. Having just one key seems strange, and it is annoying to load up people's demos and press triangle or whatever and then have to load it again. Maybe I should read the readme.txt files but if there is one thing I agree a lot with from Sony is the way they stick to conventions to make games easier to pick up (for example, making cross the most important button). Regarding our code, if SCEE members do not put in SetVideoMode(MODE_PAL) then it defaults to NTSC. Probably for the simple reason that out of SCEE SCEA and SCEI two of the territories were NTSC so they printed all the cds like that rather than print up two different sorts. So my suggestion is, that even NTSC programs should have a call to SetVideoMode(MODE_NTSC) simply so that when someone nice writes the opposite of your conversion program there is actually some code for it to find! Surely it wouldnt be hard to write the conversion program to do the reverse transformation? I get annoyed at black/white games, it really detracts. On a different note, most of the problems could be solved by people including their source allowing us to recompile should we want to. As people may know I wish everyone would include their source code, regardless of whether it is for CW or gnu, seeing as in a way its a bit of arrogance that anyone would _want_ to steal any of your ideas. I mean lets be honest, NOONE has done any groundbreaking new stuff that you cant get out of a book or acheive with a bit of thought. Robert Swan