Path: chuka.playstation.co.uk!news From: Alex Herbert Newsgroups: scea.yaroze.freetalk Subject: Re: NTSC/PAL start-up convention? Date: Thu, 01 Oct 1998 02:49:15 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 27 Message-ID: <3612DF9B.C9467AAD@ndirect.co.uk> References: <3607F5AA.60709B48@shell.jps.net> <36081880.C9DA4042@bigfoot.com> <3608263F.7A3DD087@shell.jps.net> <36083423.FEFAE3D9@bigfoot.com> <3608C318.1C20B369@scee.sony.co.uk> <3608DEAC.DCE3007C@bigfoot.com> Reply-To: aherbert@ndirect.co.uk NNTP-Posting-Host: th-usr00-29.ndirect.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.04 [en] (Win95; I) Darco wrote: > > > > o You'd have to do some reverse engineering. Read your license agreement. > > > > Yeah, that's what I thought. Doing this though would require me to > obtain several playstation roms and compare the differences between > them. However, this would be a copyright violation before it ever became > a reverse engineering issue. It probably wouldn't be worth it anyway... > It was a good idea though. > > 'Darco And what about future ROM revisions? Here's my thinking. The PSX must knows whether it's a PAL or NTSC machine, as it has to boot in the correct mode. So, either the ROMs are different, or the boot code detects something in the hardware. Oops, back to reverse engineering again. Herbs