Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: Darco Newsgroups: scea.yaroze.freetalk Subject: Silence Date: Thu, 15 Oct 1998 17:54:13 -0400 Organization: SCEA News Server Lines: 25 Message-ID: <36266F05.44E34C32@datasys.net> Reply-To: darco@bigfoot.com NNTP-Posting-Host: 297.dialup.datasys.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.05 [en] (Win95; U) *Darco drops a pin* It seems like most of the newsgroup traffic is being channeled to the european newsgroups -- and these are collecting dust. Peh. Just an observation... Anyway, I'll just dump some of the things I'm currently working on: A new version of combine that supports compression... I'm using the Byte Pair Encoding system because it's simple to implement, extremely flexible(You could decompress it backwards if you really wanted to), gets moderate compression ratios(we'll see...), and has a FAST decompression speed. The system is also rugged - if a byte gets fried only a small amount of data is affected. The implementation will be nearly transparent - implementation only requires 2 extra lines of code. Byte Pair Encoding is neat... It's a random access compression scheme. You could start decompressing in the middle of a file--you can even decompress backwards! You can do all sorts of funkie stuff... But I won't be doing any of that. :( Just linear decompresson for the PSX side, and variable levels of compression for the PC side. I'll post it once I've got it working and tidied up the source a bit. 'Darco