Path: chuka.playstation.co.uk!news From: James Shaughnessy Newsgroups: scea.yaroze.freetalk,scee.yaroze.freetalk.english Subject: Re: Combine v1.4 Date: Wed, 21 Oct 1998 16:23:12 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 34 Message-ID: <362DFC60.75BB@manc.u-net.com> References: <362B2548.CFF984B2@datasys.net> Reply-To: james@manc.u-net.com NNTP-Posting-Host: manc.u-net.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (Win95; I) Xref: chuka.playstation.co.uk scea.yaroze.freetalk:1032 scee.yaroze.freetalk.english:2829 Darco wrote: > Check out the new version of combine. This one supports wildcards, and > all sorts of cool stuff. You can't make it any easier to add datafiles > to your project! Cool Darco, nice one! This is proving EXTREMELY useful to me, saving on all those really annoying problems caused by changing something even just slightly. My NineBall game may actually eventually get finished now ;-) I tried recompiling it using Turbo C++ 3.0 for DOS (to lose the DATA_ part in the #defines - just a preferences thing), but it now won't work properly -- ie. the "data\*.*" wildcard arg in the batch file method now doesn't work, so I reverted back to the trusty default which works perfectly. What did you compile it with? It's okay though, I'll either get used to using DATA_ or manually delete them from the header.h The only thing I can suggest to improve it (apart from perhaps more flexibility with the #define naming) is to tabulate the addresses so they are all aligned, I think a "\t\t" in the fprintf should do it, but that's really trivial. I've been looking for this utility ever since I got the Yaroze, so thanks greatly for releasing it. (was just too damn lazy I guess to write my own) Be sure to tell James Russell about it so he can put it in the utils link section of his FAQ, if you haven't already done so. Cheers! Jim -- ----------------------------------------- James Shaughnessy james@manc.u-net.com http://www.netyaroze-europe.com/~shaughnj -----------------------------------------