Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: Darco Newsgroups: scea.yaroze.freetalk,scee.yaroze.freetalk.english Subject: Re: Combine v1.4 Date: Thu, 22 Oct 1998 19:14:37 -0400 Organization: SCEA News Server Lines: 45 Message-ID: <362FBC5D.60B479BC@datasys.net> References: <362B2548.CFF984B2@datasys.net> <362DFC60.75BB@manc.u-net.com> Reply-To: darco@bigfoot.com NNTP-Posting-Host: 281.dialup.datasys.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.05 [en] (Win95; U) Xref: chuka.playstation.co.uk scea.yaroze.freetalk:1033 scee.yaroze.freetalk.english:2840 James Shaughnessy wrote: > > Cool Darco, nice one! This is proving EXTREMELY useful to me, saving > on all those really annoying problems caused by changing something > even just slightly. My NineBall game may actually eventually get > finished now ;-) > cool! Someone has benefited from my work! ;) > I tried recompiling it using Turbo C++ 3.0 for DOS (to lose the > DATA_ part in the #defines - just a preferences thing), but it now > won't work properly -- ie. the "data\*.*" wildcard arg in the batch > file method now doesn't work, so I reverted back to the trusty default > which works perfectly. What did you compile it with? I wrote and compiled it with Djgpp. It should compile fine under everything...It's pure 100% ANSI C. BTW: If you want to get the arguments working, I think you have to link an object... Wildargs.obj I think. However, I think TC++ will choke on the position offset... I'll fix that in the next release. > It's okay though, I'll either get used to using DATA_ or manually > delete them from the header.h > The only thing I can suggest to improve it (apart from perhaps more > flexibility with the #define naming) is to tabulate the addresses > so they are all aligned, I think a "\t\t" in the fprintf should do it, > but that's really trivial. > Actually... I've already added the "\t\t"... ;) I added it a day after I released v1.4. I'm working on v1.5 right now, and I'll upload it after I get finished adding a few more features. > I've been looking for this utility ever since I got the Yaroze, > so thanks greatly for releasing it. (was just too damn lazy I guess > to write my own) Be sure to tell James Russell about it so he can put > it in the utils link section of his FAQ, if you haven't already done > so. > I'm glad you like it! Everyone who's tried it has loved it. I'm glad it's going over well with people. 'Darco