Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: "Steve Tolin" Newsgroups: scea.yaroze.freetalk,scee.yaroze.freetalk.english Subject: Re: Combine v1.4 Date: Thu, 22 Oct 1998 22:09:52 -0400 Organization: SCEA News Server Lines: 59 Message-ID: <70oocm$cv310@scea> References: <362B2548.CFF984B2@datasys.net> <362DFC60.75BB@manc.u-net.com> <362FBC5D.60B479BC@datasys.net> NNTP-Posting-Host: sud-tcs1-port64.vianet.on.ca X-Newsreader: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Xref: chuka.playstation.co.uk scea.yaroze.freetalk:1035 scee.yaroze.freetalk.english:2843 Hey man.... I've been using it since the start.. Hehehhe It's a great program... glad I could be the one to be testing it.. Steve Tolin titan@vianet.on.ca Darco wrote in message <362FBC5D.60B479BC@datasys.net>... >James Shaughnessy wrote: >> >> Cool Darco, nice one! This is proving EXTREMELY useful to me, saving >> on all those really annoying problems caused by changing something >> even just slightly. My NineBall game may actually eventually get >> finished now ;-) >> > >cool! Someone has benefited from my work! ;) > >> I tried recompiling it using Turbo C++ 3.0 for DOS (to lose the >> DATA_ part in the #defines - just a preferences thing), but it now >> won't work properly -- ie. the "data\*.*" wildcard arg in the batch >> file method now doesn't work, so I reverted back to the trusty default >> which works perfectly. What did you compile it with? > >I wrote and compiled it with Djgpp. It should compile fine under >everything...It's pure 100% ANSI C. BTW: If you want to get the >arguments working, I think you have to link an object... Wildargs.obj I >think. However, I think TC++ will choke on the position offset... I'll >fix that in the next release. > >> It's okay though, I'll either get used to using DATA_ or manually >> delete them from the header.h >> The only thing I can suggest to improve it (apart from perhaps more >> flexibility with the #define naming) is to tabulate the addresses >> so they are all aligned, I think a "\t\t" in the fprintf should do it, >> but that's really trivial. >> > >Actually... I've already added the "\t\t"... ;) I added it a day after I >released v1.4. I'm working on v1.5 right now, and I'll upload it after I >get finished adding a few more features. > >> I've been looking for this utility ever since I got the Yaroze, >> so thanks greatly for releasing it. (was just too damn lazy I guess >> to write my own) Be sure to tell James Russell about it so he can put >> it in the utils link section of his FAQ, if you haven't already done >> so. >> > >I'm glad you like it! Everyone who's tried it has loved it. I'm glad >it's going over well with people. > >'Darco