Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: "Don Thomas" Newsgroups: scea.yaroze.freetalk Subject: Re: Net Yaroze for the PlayStation 2? Date: 6 Aug 1997 00:40:03 GMT Organization: SCEA Lines: 45 Message-ID: <01bca202$c058a340$e44231a2@DonThomas.interactive.sony.com> References: <33e6c460.16134731@news.scea.sony.com> NNTP-Posting-Host: 206.41.6.40 X-Newsreader: Microsoft Internet News 4.70.1161 Patrick, You have very good points. As you know, there is no PlayStation2 to speak of at this point. Obviously, any highly successful high-tech company has to look ahead and, rest assured, Sony has R&D people very busy. At the same time technology changes very quickly and what people think may happen in the years ahead may be very far from the truth. Consequently, it is very difficult to discuss things that don't yet exist in the real world. Regardless of any PSX2 that may come one day, you know that 17 million PlayStations that are out there now are impressive numbers and that many people aren't going to swing over to any new system overnight. PlayStation as we know it today has a lot of life in it for years to come. Thanks for supporting the world's favorite system! --Don Thomas SCEA Patrick Bureau wrote in article <33e6c460.16134731@news.scea.sony.com>... > Hello everybody!, > Do you feel like that there will be a "Net Yaroze 2" > when the PSX2 comes out in 1999-2000? For my part, I would like it to > come out early and offer us the NY2 before or when the consumer PSX2 > comes out. That way, it would be possible to develop games that are > very competitive to what the market offers at that point in time. > Furthermore, it would give us more time to become developpers if we > wished and possibly create commercial games. Don't worry, I'm very > happy with my Net Yaroze, but I would have liked it even more if it > could have been available in September 1995 :) > Anyway, I think I'm just dreaming of having a Net Yaroze with > 16 or 32 megs of unified ram, a R5000 at 200Mhz, DVD, lod mip-mapping, > Anti-aliasing, alpha blending, per-pixel fog and transparency, > tri-linear filtering and perspective correction. Could also render 2 > million polygons/sec with all features on. Did I miss anything? :) > Share your thoughts if you want! > > Patrick Bureau > > P.S: I almost forgot, a trade-in offer for Net Yaroze members would be > cool! >