Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: pbureau@odyssee.net (Patrick Bureau) Newsgroups: scea.yaroze.freetalk Subject: Re: Net Yaroze for the PlayStation 2? Date: Wed, 06 Aug 1997 03:50:17 GMT Organization: SCEA Net Yaroze News Lines: 35 Message-ID: <33e7eb59.2966106@news.scea.sony.com> References: <33e6c460.16134731@news.scea.sony.com> <33E7B619.C72B8E7A@ix.netcom.com> NNTP-Posting-Host: a111.Dynamic-IP.Mlink.NET X-Newsreader: Forte Free Agent 1.1/32.230 On Tue, 05 Aug 1997 18:24:10 -0500, Manny Najera wrote: >Could you imagine the type of CG intros we'd see with DVD? The >background music for games would no longer stop at 5 minutes... I think Square and Namco would have too much fun :) Moreover, with a powerful machine you could do a lot more detailed cut-scenes rendered on the fly a la Resident Evil or like in Soul Blade's endings. > >What about a modem? You know Sony would provide a communication library >that would make programming online games as easy as interfacing with the >pads. Oups, I forgot that. With games like Tanarus and EverQuest, Sony Interactive Studios America could probably manage to setup servers to play these games and other PSX games. The only problem is: interaction with other people. You can't "talk to other people" without a keyboard. And if you include a keyboard + a modem you get a computer. I don't know how Sony will adress the Internet issue with the current and the next PSX. But sure, it would be cool to make our own online games and be able to play with our Net Yaroze via the Internet :) > >> P.S: I almost forgot, a trade-in offer for Net Yaroze members would be >> >> cool! > >Umm... I don't think that Sony would really "want" all their machines >back. I'll keep my Yaroze for a long, long time. Me too, but I mean that members of the Net Yaroze could get a discount on the next Net Yaroze, if there is one :) Patrick Bureau