Path: chuka.playstation.co.uk!scea!pro1-172.barrie.connex.net!user From: developer@woodentulip.com (Sean Kennedy) Newsgroups: scea.yaroze.freetalk Subject: Whoa, SCEA Yaroze is "Not Dead Yet". ! ! ! Date: Mon, 28 Dec 1998 20:07:52 -0500 Organization: Wooden Tulip Ltd. Lines: 97 Message-ID: NNTP-Posting-Host: pro1-172.barrie.connex.net Yikes, Got to be a bit careful with the rants... Yaroze is not dead, we just saw that they are not selling any more systems. I speculate: The reason for that could be that Japan has run out of stock and cannot FAB any new Yaroze's because of a change that was made in the GREY PSX model fabrication mold that is Incompatible with the PSX/NY Motherboard... The new PSX systems are no longer Screw Retained, they are bonded. The Yaroze is a Low Volume Production device, so changing the molds are costly, hence the current stock has to be run out. A logical conclusion is that North America was the first to do so. I deduced this from a bit of sniffing about on the Internet and found that someone had done a bit of sniffing too: Cracker/Warez web-sites are good for trash tv and tidbits that you never really tend to think about. AUTHOR NOTE: Be VERY careful when you use information from these web-sites, some of the content is clearly illegal and usage of software technology from sites like these could get you in trouble if caught. I say this because of a recent crackdown on the Game system Emulator scene that has me concerned with the Proper Use of Intellectual Properties. I buy what I play, so I do not have any conflicts in the emulator arena. I have a Vectrex {Which is a Hasbro/Milton Bradley technology, but I play the emulated games I own so that I can enjoy them and develop code of my own without the hassle of using my Prom Burner Over and Over again. I am still awaiting word from Hasbro as to the ACTUAL State of the Vectrex system Games and Intellectual Properties which were said to be released to the public domain by Smith Engineering. -sean Yaroze needed a bit of motion, so I picked up the cattle prod, and well... What I am interested in is a bit of Pickup. I have been doing some 3D code lately. {Thank my Cousin Daniel for the VTK workbook. What a FAB resource.!} As well I have been going over a reletively good book on Computer Gaming for MacOS systems. {Now that I actually have a PowerMac at home I can do some REAL Risc Programming...} The best part of it covers the ? I want to do this, but how? questions. There is really nothing for doing this except for the "Canned Libraries" in DirectX 5.X/6.X and they do not cover anything in detail. Most of the "Micysoft Press" books cover that in "Canned" methods, so translating it to Yarozish is a Big pain. {Now you know why all the Cpp affianandos out there.. ;) } The MacOS version is a bit better due to its similarities to the NY Libraries. All except the intrinsic ToolBox calls. But I think I can "Translate" that from MacLish to Yarozish, if I do not let it overwhelm me.. OK, after the CHAT on Dec 27. Which consisted of Mario, and Jeremy H. And yours truly. Mario and I covered a lot of ground. We looked at what technological software at SCEA could we leverage to do "Presentations". Placeware is a Neat way of doing this. So is RealVideo. Especially when you want to do a Visual output job. It is just a Question of Generating the Content. SCEE is a valuable resource in Up-to-the-minute info on the Yaroze domain. But the connection across the Pond can get a little annoying. But to make the North America Net Yaroze thing happen, I need to get in touch with as many N/A Members as possible. This of course is going to take some time. I'm going to try a role call. If you get the email from me, Please reply. The content will be brief and to the point, and I am not trying to "Spam" anyone. Further to that I am not releasing the information to any organisation without Prior Consent. Imagine Microsoft trying to do that... {Again, it comes to a question of Who do you trust?} But I am going to try and put together my first slide show: Collision Detection. When I run, How do I know I bumped into something... And what do I do? Stay Tuned.. Now I can put the PROD away... ;) -sean