Path: chuka.playstation.co.uk!scea!pro1-172.barrie.connex.net!user From: developer@woodentulip.com (Sean Kennedy) Newsgroups: scea.yaroze.freetalk Subject: Re: Shift-JIS codes Date: Mon, 28 Dec 1998 20:44:29 -0500 Organization: Wooden Tulip Ltd. Lines: 32 Message-ID: References: <36882F7F.765F01C9@deskmail.com> NNTP-Posting-Host: pro1-172.barrie.connex.net > Forgive me if this a bit of a thicko question but I'm new to > programming. > > I want to use Kanji characters. From the docs I assume you do this > with something called Shift-JIS codes. What I want to know is, does > anyone know where one can get a list of which codes represent which > Kanji character (I've tried searching the web but I can't find this > info). Not a Thicko Question at all. Shift-JIS codes are hard to find Documentation for. From the Library reference it is all full-width Kana, Half and Full widths are made full widths. pp 67-74 Krom2Tim is a ROM font to TIM converter.. Good for 3D texture mapping. Best source code to check for more info oddly enogh is the PSX/NY code snippet called CHECK that came with the NY/PSX/GNU CD-ROM since it has a Kanjii based sample called MAIN_J.C file that tells you how to setup for SHIFT-JIS font Kana. It is also written in Shift-JIS, an ANSI setting can make this veiwable, just don't ask me what it is since I Do not Know... I hate to say it, but it looks like you will have to Single step your way through the Kana to find the Glyphs you are looking for {There are only 512 of them...} I am going to try myself to see if it works. If you are a loyal subscriber of Electronic Gaming Monthly [Like me! :) ], the September/October issue {Methinks...} had a good blurb on the Shift-JIS Kana and the corresponding meanings. Most of it is Quite Literal from an acoustic point of veiw. When you hear a Japanese child saying the word from on-screen it sounds like the english equivelent. -sean