Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: Kirk Bender Newsgroups: scea.yaroze.freetalk Subject: Re: Shift-JIS codes Date: Mon, 04 Jan 1999 13:52:05 -0800 Organization: SCEA News Server Lines: 40 Message-ID: <36913805.F71A2AF1@znet.com> References: <36882F7F.765F01C9@deskmail.com> NNTP-Posting-Host: scts1-20.znet.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.06 [en] (Win98; U) Sean Kennedy wrote: > > > Forgive me if this a bit of a thicko question but I'm new to > > programming. > > > > I want to use Kanji characters. From the docs I assume you do this > > with something called Shift-JIS codes. What I want to know is, does > > anyone know where one can get a list of which codes represent which > > Kanji character (I've tried searching the web but I can't find this > > info). > Not a Thicko Question at all. > Shift-JIS codes are hard to find Documentation for. > From the Library reference it is all full-width Kana, Half and Full widths > are made full widths. pp 67-74 Krom2Tim is a ROM font to TIM > converter.. Good for 3D texture mapping. ... > I hate to say it, but it looks like you will have to Single step your way > through the Kana to find the Glyphs you are looking for {There are only > 512 of them...} I am going to try myself to see if it works. > I suggest going to http://www.njstar.com/ and downloading a trial version of the NJSTAR Japanese word processor. You can look at those pesky japanese source and doc files, and run your cursor over the kanji to see the JIS codes. I haven't worked with kanji on the yaroze but I would expect from the NJSTAR wp you could cut and paste into your source files, etc. and you can use a hex editor to look at the codes once you make a file with the characters you want. regards, kirk --------------------------------------------------------- Kirk Bender kbender@znet.com http://sj.znet.com/~kbender http://www.scea.sony.com/net/yaroze/pages/kbender.html