Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: "Steve Spiller" Newsgroups: scea.yaroze.freetalk Subject: Re: Is anyone still here???????? Date: Fri, 15 Jan 1999 11:18:34 -0800 Organization: SCEA News Server Lines: 114 Message-ID: <77o3lk$qv41@scea> References: <77n0ob$hoo1@chuka.playstation.co.uk> NNTP-Posting-Host: tide71.microsoft.com X-Newsreader: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Yeah, there are still some of us SCEA people kicking around here. Personally, I check the news groups on a daily basis. You are quite correct, though, about SCEE being much more active. The SCEA web site was useful the first weekend I owned my Yaroze. Now I visit the SCEE site almost exclusivly and always post my questions to the SCEE newsgroups. It's almost a shame that the Yaroze community is divided up at all. I like to think of us as one large group rather SCEA vs. SCEE vs. SCEI. I try to attend the weekly meetings held on the SCEA web site, but for me it's in the afternoon on a Saturday, so I'm usually not around at the time. It would be nice for those SCEE people who are alive at that time to join in, but from what I've read in the news groups, they can't directly access the SCEA web server. As for time to work on projects.... Well, I can't speak for everyone, but I am a software developer by trade, so when I get home at night after a 10-12 hour day, the last thing I want to do is hassle with the CodeWarrior debugger. My other problem is a severe lack of skill in the area of 3D modelling. So my free time on the computer, when not playing games, is learning trueSpace 4. I have too many ideas to count for games, but they all come down to modelling. :) I love my Yaroze and am glad that I bought into it every time I sit at my desk and see it's beautiful matte black finish, knowing I have the power to develop for the worlds most popular game console. But in my case, slow and steady wins the race. Steve Spiller Microsoft CarPoint http://carpoint.msn.com Nathan Miller wrote in message <77n0ob$hoo1@chuka.playstation.co.uk>... >To all SCEA members and staff, > >Do any of you still check the newsgroups? Has anyone looked at their Yaroze >in the last 6 months? Do you remember where your library reference is? Did >you loose your key card? Did you forget how to program C? Did your >computer explode? Did you give your Yaroze to a friend? > >Really, I am in Bosnia right now running missions for the Army everyday and >I find time to program and develop and should have a good game out in the >next couple of months (because I have to get back to the states to setup my >webpage, the game should be done in a few weeks). You have all of these >tools, such as RSDAnim 1.6 and file packers and all of that to facilitate >your programming and everyone at SCEA decides that they do not want to >participate?! Did you ever think that if we kept the SCEA site as busy as >the SCEE site that we might be getting job offers from game programming >companies? > >It is sad that I am a member of SCEA, but I would rather check the SCEE >stuff because I know that the SCEA site will have less updates. The SCEA >community needs to pull together and get working on some games. We all >invested quite a bit of money in that little black box, it is a shame that >we would pass up such a good programming platform because we don't feel like >programming for it or because it can't produce the level of graphics that >our 3d accelerated cards can. The Yaroze has one of the best support >libraries that we could ever ask for, it is straight forward and not bogged >down like the DirectX libs. > >We are the people who will make our programming experience great. We are >the ones who have to program and get eachother excited about programming for >the Yaroze. SCEA is not going to do that for us, we have to. We do not >have the game competitions that SCEE does, so we are going to have to dig up >some other drive to program our games. What about the possibility that we >could be noticed and our dream come true of being a game programmer for a >good development house? > >I can't believe that we would let our community fall like this. When I get >back to the states in a few months, I will put my web page up and start some >form of competition so that HOPEFULLY a couple of SCEA members realize that >they have something to gain from contributing to our community. > >And to SCEA, I cannot believe that you would allow the program to continue >going down the way it has. I know that its success is more in our hands >than yours and that you have more important things to think about (like >Playstation 2 or whatever), but you offered a service to the consumer (us) >that extended past the time that we exchanged our money for the Yaroze. You >did something so great that no other hardware maker in the world has ever >done, but then you allowed that great achievment to disappear by not doing >competitions and not supporting and updating the libraries and the programs >and the web page that was given to us as a SERVICE that came with our 700 >dollar price tag. > >If it sounds like I am ranting it is because I am. There are so many good >things that can come about because of this program and no one has the >initiative to make it happen! If you need someone to run the porgram then >hire me and I will find you new talent by doing competitions and getting the >SCEA Yarozers together at E3 and for prgramming weeekends and things like >that. These are the things WE need from SCEA to get inspired and to program >that next great demo that shows them we have talent and that we are a >marketable product. There is a wealth of talent out here that has nowhere >to go because SCEA decided to let us go and to not help us on our way. So >to SCEA- get something started to get us started!!!! And to all SCEA >members, program something that will be noticed, get recognized, and live >your dream of being a game programmer!!!!!!!!!!! > >Nathan Miller >SCEA member > >