Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: "Charles Nicholson" Newsgroups: scea.yaroze.freetalk Subject: Re: Is anyone still here???????? Date: Wed, 20 Jan 1999 11:06:19 -0500 Organization: SCEA News Server Lines: 41 Message-ID: <7880bd$2po1@scea> References: <77n0ob$hoo1@chuka.playstation.co.uk> <36A55044.96F02456@home.net> NNTP-Posting-Host: chnicholson.vassar.edu X-Newsreader: Microsoft Outlook Express 4.72.3110.1 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Hoo. Well done. I'm impressed.... is that a height map? It looks like a grid of points on x-z plane with modified y's to generate the landscape... i was thinking of doing something like that myself, but i'm still hacking out the whole dynamic tmd thing.. :) It kinda reminds me of that old TR game Terminal Velocity, but with more stuff (i love blowing up cities....) at any rate, props... That'll show those SCEEers.... :):) -charles >I think a lot of people do program their Yaroze, but it takes a lot of time to >go from demos to writing programs that people can interact with. It took me >about 100 hours to write a fractal landscape generator for the Yaroze, but I >didn't want to spend another 100 hours putting a user interface in it, and >polishing it up so that other people could use it. > >Anyway, here is a game (Opera of Destruction) that was JUST released here in >North America. This is the NTSC version - there is no PAL version at the moment! >The zip is around 800K, but the game uses every available ounce of the >Playstation's memory. Hopefully this game will make you feel better about the >state of affairs at SCEA. > > >http://members.home.net/jpretori/opera.zip >(see http://members.home.net/jpretori/betafx.html for some out of date screen >shots) >The game will also hopefully appear in the showcase section of the U.S. site >shortly. > > >James Pretorius >jpretori@home.com