Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: Darco Newsgroups: scea.yaroze.freetalk Subject: Re: Game Development Competition Date: Sat, 23 Jan 1999 10:43:09 -0500 Organization: SCEA News Server Lines: 27 Message-ID: <36A9EE0D.3F825303@datasys.net> References: <78agqc$hr517@chuka.playstation.co.uk> Reply-To: darco@bigfoot.com NNTP-Posting-Host: 204.dialup.datasys.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.05 [en] (Win95; U) Nathan Miller wrote: > > To all SCEA members- > > This is the first warning of my game dev competition. I have picked my > anniversary as the date that will be the cut-off (Apr 24 1999) That will > allow ample time for everyone to get there ideas together and get to > programming. The final details are still being drawn up, but there will be > no intry fee and the prize will be something worth programming for (like a > Voodoo 2 card or something) I am open to suggestions about what I should > have as the prize, but do not get too expensive! I need to know what you > guys need for the prize and I will pick the most popular one that I can > afford (remember, I work for the government!) Games need to be complete and > playable with siocons only. I only have a PC, so sorry Mac users. > > HAPPY PROGRAMMING AND EMAIL ME YOUR SUGGESTIONS FOR THE PRIZE! A VooDoo2 Card is definately worth programing for. Then again, so is a DreamCast system... :) But this is only gonna work if at LEAST 5-6 people put in a good effort. Count me in. What's the max number of game projects you can submit? 1? 2? Or no max? 'Darco