Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: "Charles Nicholson" Newsgroups: scea.yaroze.freetalk Subject: Upcoming Release Date: Thu, 28 Jan 1999 01:58:47 -0500 Organization: SCEA News Server Lines: 45 Message-ID: <78p17v$1as1@scea> NNTP-Posting-Host: chnicholson.vassar.edu X-Newsreader: Microsoft Outlook Express 4.72.3155.0 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3155.0 Woohoo! Yes. It's my first Yaroze release. Actually, it's a bunch of utilities that solves the file management silliness. CLIB v1.0 features: Compression: Huffman trees that get 30-40% on average sized .tims Directory Structure: A one-level deep directory structure is supported (i.e your file can have subdirectories in which compressed data files are stored- just like a hard drive). Plus, you can flag entire directories for compression or not (wouldn't want to waste mem by compressing .tmds that are ALWAYS in use) Neat OS-like access functions: findfirst,findnext, etc. All the goodies. Speed: Huffman decompress is pretty fast, and the API has virtually NO footprint... ok so it's not all that. but at least it's got the directory structure... one file can look like this: MYGAME.LIB \TIM 1.tim 2.tim 3.tim \TMD a.tmd b.tmd c.tmd \MAPS woop.map yeep.map ack.map etc. It's for dos32 and as of now does NOT run in a dos box for win9x. Memory leaks and such. I'm working on it. All apps are DOS4GW, which will be included when i put it online. I'm releasing all source, too, but it's gonna be sloppy. Anyway, when it goes up i'll post an ftp site. Just letting everyone know. :) -charles